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To get Reactor Destruct Code, there is a screen in the same room as theĬomputer nodes on each level from L1 to L6.You can't get to level 8 until Reactor has been set to destruct.You can't destroy the Reactor until you have destroyed the Antennae on L7,Īnd you have received authorization from Earth to scuttle the station.You can't get to level 7 until Beta Grove is jettisoned.Master Control" switch (all on level 6) has been tried. Switches inside the groves have been flipped and the "Jettison Enable You can't finish level 3 until after all 3 grove "Jettison Enable".
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You can't get to level 6 until the Laser has been destroyed.Kind of blends into the wall, so look carefully. To get X-22 Isotope, there is a button on the wall in the same room.There are only 3 operational Surgery Machines in the game.FAQ's: > SPOILER ALERT TTTTTTT> SPOILER ALERT
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LEVELS: (The following codes will be used throughout to designate levels).STANDARD DESCRIPTION FORMAT: (to describe puzzles and levels).Hint Sheet: (designed not to give away too much).Set to Difficulty level 2 or 3, things should happen exactly as NOTE: It is rather difficult to write a detailed walkthrough when all of theĭetails (Puzzles, Combat, Cyber, Mission) will be different for each I still have to go through the CDROM version of the game a few I would rather focus on building the parts of the game that are fun, rather than pathfinding, which is why I left that work to this asset.This walkthrough is highly preliminary (note version number). However, it is something you will be using over and over, in multiple features and games. He is very patient and I thank him for his efforts.
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If there is something that doesn't seem to work for you, it will most likely have already been answered in the forums. If there is anything at all wrong with the asset, he is always there to help. The author's customer support is exemplary. You can have your characters walk across multiple floors, only on certain type of surfaces, etc. It not only provides you with pathfinding, but flexible versions of it. Once you realize how complicated approaches like flood filling are, you will appreciate what this asset brings to the table. You will most likely go and try to implement one yourself first. Where do I even start? This asset does a lot of the heavy lifting for you, in terms of pathfinding.
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