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You will find 2 files there: NamesDump.txt and ObjectsDump.txt. The dump location is your game folder (e.g.: C:\SteamLibrary\steamapps\common\Aquanox Deep Descent\ANX\Binaries\Win64).You may then use Tilde (~) key to open up the console in-game.
Takes 1-2 seconds for the DLL to find the stuff, StaticCreate the Console UObject and dump Names/Objects to disk in the Win64 folder. Download the archive extract content to a folder of your choice. Just like I did with my table below.ĪquanoxDeepDescent_Console_Dumper.zip pass: sunbeam (209.86 KiB) Downloaded 84 times What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions. Will dump the UE4 FNameArray and UObjectArray, along with their addresses. As opposed to just asking "what are the commands?" and doing nothing about it, waiting to be spoon-fed. I'm not the game developer You'll have to google around for commands, test stuff out and return with feedback. As far as what you can or can't do with the console, well. Run threaded UE4 code to create the UConsole UObject, member of GameViewportClient you may then use Tilde (~) key to open up the console.
Game Version: 33383 Īttached below is a DLL that will do the following: